# Media
# Supported Media
modV handles filesystem operations, serving and hot-reloading Modules, Plugins, Images and Videos.
# Media Folder
The Media Folder is where modV will scan for your Project files.
Open the Media Folder in the File Menu by clicking "Open Media folder".
# Location
# macOS
~/Library/Application\ Support/modV/media/
# Windows
%appdata%\modV\media\
# Linux
~/.config/modV/media/
# Structure
The Media Folder structure is important as it keeps track of assets relating to your Projects.
Projects are the top-level folders, e.g. the default
Project is at media/default/
.
.
├─ default
│ ├─ image
│ │ ├─ cat.jpg
│ │ └─ dog.png
│ ├─ module
│ │ └─ Waveform.js
│ ├─ palette
│ │ └─ rainbow.json
│ ├─ plugin
│ │ └─ SlimUI.js
│ ├─ preset
│ │ └─ the matrix.json
│ └─ video
│ │ └─ youtube_rip.mp4
├─ customProject
└─ anotherProject
# Adding media
To add media to a Project, place an asset into a corresponding folder using your system's file browser.
For example, you can drag and drop an image into the image
folder, or a Module into the module
folder.
# Using an image
- Add an image into the
image
folder of a Project - Add the
Texture 2D
Module to a Group and click the Module in the Group to focus it - In the Module Inspector, set the
texture
property toimage
to show a dropdown of available images - Select the image you added into the
image
folder
# Using a video
- Add a video into the
video
folder of a Project - Add the
Texture 2D
Module to a Group and click the Module in the Group to focus it - In the Module Inspector, set the
texture
property tovideo
to show a dropdown of available videos - Select the video you added into the
video
folder